You might want to look into moving the camera back a bit. For Level 2 and especially Level 3, there were a few instances of enemies suddenly popping up on screen without time to react appropriately. Part of the problem is also that the camera pans in such a way that you actually see more of what's behind you while moving. I think a camera that pans to emphasize what's ahead could be helpful as well. Besides those points, this looks excellent so far. The graphics are quite nice, and the music fits well.
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You might want to look into moving the camera back a bit. For Level 2 and especially Level 3, there were a few instances of enemies suddenly popping up on screen without time to react appropriately. Part of the problem is also that the camera pans in such a way that you actually see more of what's behind you while moving. I think a camera that pans to emphasize what's ahead could be helpful as well. Besides those points, this looks excellent so far. The graphics are quite nice, and the music fits well.